Materials can sometimes be found hidden in chests, but rarely in quantity enough to be useful. You need both materials and money to do this. Upgrading armour and weaponry is an equally arduous task. “The story is put on hold in order for you to run around trying to find toadstools. It feels less like a coming together of masterpieces, and more a poor recreation of them stuffed together to make an overall mediocre experience. That promise of “ Zelda meets Stardew Valley” just feels hollow and empty when the final product resembles a half-baked version of those two games. It just seems unnecessary and a little too much.Īlas, none of these elements gel together in a meaningful or coherent way. Finally, after all of that, you have a health potion shaped like an apple pie. This costs even more money, time and effort. You need to do this so that they can be used in a recipe. To make matters worse, even after you’ve finished the harvesting stage, you still need to turn your crops into other ingredients at a store. It takes such an arduously long time to create grow even the most basic of plants. The problem is that the whole process is incredibly long-winded. The cooked food has a higher HP gain and sometimes additional effects, such as magic resistance. These crops can be used as standalone health-recovery items or can be used as you progress to cook recipes. You are given the keys to your grandfather’s farm and told briefly how to grow crops. However, once again there was nothing spectacular about its dungeon-crawling gameplay, and nothing new to make it interesting.įrom then, the game becomes a farming sim. At this point, Kiratia Fables suddenly becomes a dungeon crawler. After the initial set-up, you are tasked to retrieve a “Relic of Power” from a nearby dungeon. Unfortunately, despite Kitaria Fables starting off with some fun, albeit over-simplified action, it eventually drifts off into what feels like three different games all haphazardly stitched together. “That promise of “ Zelda meets Stardew Valley” just feels hollow and empty when the final product resembles a half-baked version of those two games.” Nevertheless, it is still nothing too complex, and even the boss fights just tend to be a long-winded repetition of dodge and attack. These kinds of encounters saw me luring one enemy away from the rest and taking them out just to even the odds a little. Image Credit – Twin Heartsįortunately, as you progress through the game you’ll find that some strategy is needed, especially when you come up against hordes of enemies that heal each other. You just have one button for attacking, one for magic, and one for dodging. Despite it being fun at times, ultimately I felt there wasn’t really much to it nor was it all that impressive. You do gain additional abilities later on and even some magical abilities which you can assign to one of the shoulder buttons. Combat is very simple at first, assigning a single button press for attacking and dodging. Unfortunately, the moment I was introduced to its combat system, I suddenly grew a little deflated. Additionally, with the inclusion of its litany of adorable characters, Kitaria Fables’ narrative certainly felt like it was off to a positive start. That was until now! Despite being slightly cliche, I nevertheless felt it was fun. An ancient Calamity once ruled the lands but was vanquished a century ago. Narratively, it has the trappings of a classic RPG. Sure, it didn’t feel like anything particularly new, but it was enough to keep an action-RPG fan entertained. I want to preface this review with some positivity. Image Credit – Twin Hearts “Unfortunately, the moment I was introduced to Kitaria Fables’ combat system, I suddenly grew a little deflated.” Unfortunately, what I was left with was a repetitive game that couldn’t make its mind up about what it wanted to be. I wasn’t sure about the farming aspect, but I thought it sounded interesting and was looking forward to getting stuck in. Breath of the Wild is one of the best games I’ve ever played, and the Zelda series as a whole has been around pretty much my whole life. I mean, when “Zelda meets Stardew Valley” is a common comparison, I couldn’t exactly say no. However, upon looking further into what it was about, I felt it sounded pretty interesting. I hadn’t heard of Kitaria Fables before I came to review it.
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